The last bar is in the full course
Fill the end of a phrase so the change lands where it should. About 3 minutes, in your browser.
- All 11 parts of Unit 2, 9 cards and a project: give one beat three feels: a walk, a strut and a rush.
- Every unit after it, as it opens
- Your Unit 1 cards, beats and progress carry over
The last bar
Fill the end of a phrase so the change lands where it should.
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Hear the fill
DoneTwo bars on repeat. Switch to the version with a fill: four quick snares on the last beat of bar 2, just before the loop comes round. The grid turns to bar 2 as it plays.
Play, then hear both.
KickSnareHats -
Build the fill
DoneOpen bar 2 with the button above the grid. Its last beat has one snare: add one on each of the three boxes after it.
4 of 7 in place.
Kickalready thereSnareyour turnHatsalready there -
Where does it land?
DoneGuess first, then hear it. A fill leads into a change: a new part, a new section.
Choose, then hear it.
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After the fill, where does the new part come in?
On beat 1. The fill runs up to the bar line, and the change lands on the 1 right after it, so it sounds planned. Play it: the clap and bass come in on bar 3, after the fill.
KickSnareClapHatsBass- Bar 1Am
- Bar 2Am
- Bar 3F
- Bar 4G
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Lesson done
3 steps, all done, and saved to your account.
rhythm Drum fillA burst on the last beat that says “something changes now”
In your collectionReady to use: drop it into the beat maker, or find it any time in your collection.
Make it walk is next. Your project: one beat, three feels. Make it walk, strut and rush, and keep all three.