Swing is in the full course
Slide every second note late and find the pocket. About 3 minutes, in your browser.
- All 11 parts of Unit 2, 9 cards and a project: give one beat three feels: a walk, a strut and a rush.
- Every unit after it, as it opens
- Your Unit 1 cards, beats and progress carry over
Swing
Slide every second note late and find the pocket.
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Find the pocket
DoneDrag the swing while it plays. At 50 every hat is on the grid; push it and every second hat slides late, and its box slides right. Somewhere near 58 the beat starts to nod: that’s the pocket. Go too far and it limps.
Press play, then drag. 0 of 3 heard.
KickSnareHats- Straight50–52%
- Loose53–56%
- The pocket57–62%
- Too much63–75%
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What changed?
DoneTwo takes each time, with one thing changed. Play A, play B, then say what moved.
Round 1 of 3.
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What changed from A to B?
The swing: B pushes every second hat late. Same tempo, same kick.
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And now?
The tempo: B is 96 BPM against 84. Both swing the same.
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One more.
The kick: B moves its second kick off beat 3, to the box before it and the one after. That’s the drag of boom bap.
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Build the boom bap
DoneSwing on, the dusty kit, 88 BPM. Put the kicks on step 1, step 8 (just before beat 3) and step 11: boom… b-boom, bap.
0 of 3 in place.
Kickyour turnSnarealready thereHatsalready there -
Lesson done
3 steps, all done, and saved to your account.
rhythm Boom bapA kick that drags under a backbeat snare, swung
In your collectionReady to use: drop it into the beat maker, or find it any time in your collection.
Syncopation is next. Push a hit off the beat and hear the beat lean.