Unit 2 · Groove · Lesson 4 of 11
Unit 2: Groove · Lesson 4 of 11

Swing is in the full course

Slide every second note late and find the pocket. About 3 minutes, in your browser.

  • All 11 parts of Unit 2, 9 cards and a project: give one beat three feels: a walk, a strut and a rush.
  • Every unit after it, as it opens
  • Your Unit 1 cards, beats and progress carry over
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Unit 2 · Lesson 4 of 11
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Unit 2 · Lesson 4 · How it works

Swing

Slide every second note late and find the pocket.

  1. Find the pocket

    Done

    Drag the swing while it plays. At 50 every hat is on the grid; push it and every second hat slides late, and its box slides right. Somewhere near 58 the beat starts to nod: that’s the pocket. Go too far and it limps.

    Press play, then drag. 0 of 3 heard.

    88bpm
    1 bar on repeat
    Kick
    Snare
    Hats
    1. Straight50–52%
    2. Loose53–56%
    3. The pocket57–62%
    4. Too much63–75%
  2. What changed?

    Done

    Two takes each time, with one thing changed. Play A, play B, then say what moved.

    Round 1 of 3.

    1. What changed from A to B?

  3. Build the boom bap

    Done

    Swing on, the dusty kit, 88 BPM. Put the kicks on step 1, step 8 (just before beat 3) and step 11: boom… b-boom, bap.

    0 of 3 in place.

    88bpm
    1 bar on repeat
    Kickyour turn
    Snarealready there
    Hatsalready there
  4. Lesson done

    3 steps, all done, and saved to your account.

    In your collection

    Ready to use: drop it into the beat maker, or find it any time in your collection.

    Syncopation is next. Push a hit off the beat and hear the beat lean.