Free tool

Tap tempo

Tap along to a song, on the button or the space bar, and read its tempo in beats per minute. Then see which genres live at that speed, and hear a click at it. No sign-up, nothing to install.

The tap tempo counter

—bpm tap along to a song, at least four times
Open in the metronome

Learn to hear tempo, then make a beat at it

Unit 1 of the course is free with a Google sign-in: the loop, the beat, tempo as walking speed, and your first beat on the grid.

Pick up where you left off

Carry on with Unit 1; tempo is its third lesson.

Start Lesson 1 free Continue learning

How to find a song’s BPM

Play the song and tap the big button on every beat: the steady pulse you would nod or stamp to, not every drum hit. After the second tap the counter shows a tempo; after six or eight it settles, because it averages the gaps between your last taps. If you lose the beat, stop for a few seconds and start tapping again. Space, Enter and the T key tap too, so you can keep your eyes on the player.

BPM means beats per minute: how many of those pulses fit in sixty seconds. 60 BPM is one beat a second, a slow walk; 120 is two a second, a jog; most dance music lives between 120 and 140, and drum & bass runs at about 174. The words under the number say the speed in walking terms, the way the course teaches it.

Half or double? Tempo is a feel as much as a number. If you tap along to trap or dubstep you will probably land near 70, because the snare comes once a bar: those styles are written at 140 with a half-time feel. The counter says so when your tempo matches a half-time style at double speed. The same goes the other way: a fast shuffle often reads as double what the producer wrote.

What you just heard: the click is a rim on every beat, the same four pulses as four-on-the-floor. Each genre chip opens that genre’s loop at its own tempo, and the free Tempo lesson in Unit 1 has you sort real tracks from a slow walk to a run.

Which genre lives at which tempo

BPMStyleWhat the tempo does
60–90Downtempo and ambientSlow enough that the beat is a backdrop, not a pulse to dance to.
70–90Lo-fi hip hopA head-nod: slow boom bap drums with swung hats.
80–95Boom bap (1990s hip hop)Walking pace. The kick drags, the snare cracks on 2 and 4.
88–100ReggaetonThe dembow sways; faster than this it starts to rush.
60–100R&B and neo-soulSlow to mid tempo with a heavy backbeat and lots of swing.
100–115AfrobeatsA relaxed dance tempo; the percussion fills the space between kicks.
110–116AmapianoJust under house: the log drum bass has room to bounce.
100–130PopMost pop sits around 120, a tempo almost everyone can clap along to.
110–125Disco and funkA kick on every beat and an off-beat hat, a little slower than house.
120–128HouseThe dance-floor default: a jog, with a kick on every beat.
125–135TechnoHouse’s harder, faster neighbour; the kick is heavier and the groove is stricter.
128–135UK garageHouse tempo with a skipping two-step beat and swung hats.
130–140TranceFast four-on-the-floor under long supersaw chords and builds.
138–142 (½)DubstepWritten at 140 but the snare lands on beat 3, so it feels like 70.
130–150 (½)TrapFast hats, slow snare: 140 that feels like 70.
155–165Footwork and jukeVery fast and sparse; the kick patterns are the melody.
170–176Drum & bassA sprint: the break flies, the bass moves slowly underneath.

(½) marks a half-time feel: the written tempo is double what you would tap.