Ear check is in the full course
Four rounds on music you haven’t heard: the cards, straight or swung, drummer or machine, and what changed. About 4 minutes, in your browser.
- All 11 parts of Unit 2, 9 cards and a project: give one beat three feels: a walk, a strut and a rush.
- Every unit after it, as it opens
- Your Unit 1 cards, beats and progress carry over
Ear check
Four rounds on music you haven’t heard: the cards, straight or swung, drummer or machine, and what changed.
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Tag what you hear
DoneTwo clips you haven’t heard. Play each one, tag every Unit 2 card you can hear in it, then check. Each clip has two.
Clip 1 of 2.
- 144 BPM
Clip 1 has half-time and trap hats.
KickSnareHats - 90 BPM
Clip 2 has boom bap and ghost-note groove.
KickSnareHats
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Straight or swung?
DoneOne clip at a time. Is it straight, or swung?
Round 1 of 3.
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Straight or swung?
Swung: every second hat is late.
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And this one?
Straight: every hat is on the grid, evenly spaced.
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One more.
Swung, and heavily: nearly a shuffle.
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Drummer or machine?
DoneIs a drummer playing, or a machine with every hit the same?
Round 1 of 2.
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Drummer or machine?
A machine: every hit equally loud, exactly on the grid.
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And this one?
A drummer: quiet taps, loud-soft hats, a little late.
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What changed?
DoneTwo takes each time, with one thing changed. Play A, play B, then say what moved.
Round 1 of 2.
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What changed from A to B?
The quiet hits: B adds ghost notes on the snare.
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And now?
The kick: B pushes the second kick off beat 3. That’s the two-step.
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Unit 2 done
4 steps, all done, and saved to your account.
You can now make a beat swing, give it quiet hits, push a kick off the beat, and tell a drummer from a drum machine by ear.
Every pattern in Unit 2 is in your collection, ready for the beat maker.
A taste of Unit 3: Low end. A bass line under your beat, one that follows the chords and locks to the kick. Play it.
KickSnareHatsBassChords- Bar 1Am7
- Bar 2Fmaj7
- Bar 3Cmaj7
- Bar 4G7
Unit 3: Low end is next. The first notes with pitch.