Unit 2 · Groove · Lesson 8 of 11
Unit 2: Groove · Lesson 8 of 11

Breakbeat is in the full course

Build a funk drummer’s break at 170 BPM: the engine of jungle and drum & bass. About 3 minutes, in your browser.

  • All 11 parts of Unit 2, 9 cards and a project: give one beat three feels: a walk, a strut and a rush.
  • Every unit after it, as it opens
  • Your Unit 1 cards, beats and progress carry over
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Unit 2 · Lesson 8 of 11
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Unit 2 · Lesson 8 · New pattern

Breakbeat

Build a funk drummer’s break at 170 BPM: the engine of jungle and drum & bass.

  1. Build the break

    Done

    Here is the snare of a funk break, ghost notes and all, at 170 BPM. Add its kick: on step 1, step 3 (the “&” of 1) and step 11 (the “&” of 3).

    0 of 3 in place.

    170bpm
    1 bar on repeat
    Kickyour turn
    Snarealready there
    Hatsalready there
  2. Heard in

    Done

    The breaks funk drummers played around 1970 were sampled, sped up and chopped into jungle and drum & bass. Two of the breaks and a jungle track, as our recreations.

    0 of 3 heard.

    • Amen, BrotherThe Winstons · 1969
    • Think (About It)Lyn Collins · 1972
    • Original NuttahShy FX & UK Apachi · 1994

    Our own recreations of each beat, not the recordings.

  3. Which one?

    Done

    Three beats at 172 BPM. One is the break. Play each, then choose, and the card is yours.

    Play each, then choose.

    1. Which one is the breakbeat?

  4. Lesson done

    3 steps, all done, and saved to your account.

    In your collection

    Ready to use: drop it into the beat maker, or find it any time in your collection.

    The last bar is next. Fill the end of a phrase so the change lands where it should.