Breakbeat is in the full course
Build a funk drummer’s break at 170 BPM: the engine of jungle and drum & bass. About 3 minutes, in your browser.
- All 11 parts of Unit 2, 9 cards and a project: give one beat three feels: a walk, a strut and a rush.
- Every unit after it, as it opens
- Your Unit 1 cards, beats and progress carry over
Breakbeat
Build a funk drummer’s break at 170 BPM: the engine of jungle and drum & bass.
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Build the break
DoneHere is the snare of a funk break, ghost notes and all, at 170 BPM. Add its kick: on step 1, step 3 (the “&” of 1) and step 11 (the “&” of 3).
0 of 3 in place.
Kickyour turnSnarealready thereHatsalready there -
Heard in
DoneThe breaks funk drummers played around 1970 were sampled, sped up and chopped into jungle and drum & bass. Two of the breaks and a jungle track, as our recreations.
0 of 3 heard.
- Amen, BrotherThe Winstons · 1969
- Think (About It)Lyn Collins · 1972
- Original NuttahShy FX & UK Apachi · 1994
Our own recreations of each beat, not the recordings.
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Which one?
DoneThree beats at 172 BPM. One is the break. Play each, then choose, and the card is yours.
Play each, then choose.
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Which one is the breakbeat?
B: a kick that skips on the “&” of 1 and a snare that answers back between the beats. A is the two-step: one kick pushed late, a plain snare. C is a backbeat.
A: Two-step KickSnareHatsB: Breakbeat ✓ KickSnareHatsC: Backbeat KickSnareHats
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Lesson done
3 steps, all done, and saved to your account.
rhythm BreakbeatA funk drummer’s break: a kick that skips, a snare that answers back
In your collectionReady to use: drop it into the beat maker, or find it any time in your collection.
The last bar is next. Fill the end of a phrase so the change lands where it should.