Make it walk is in the full course
Your project: one beat, three feels. Make it walk, strut and rush, and keep all three. About 8 minutes, in your browser.
- All 11 parts of Unit 2, 9 cards and a project: give one beat three feels: a walk, a strut and a rush.
- Every unit after it, as it opens
- Your Unit 1 cards, beats and progress carry over
Make it walk
Your project: one beat, three feels. Make it walk, strut and rush, and keep all three.
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Make it walk
DoneOne beat, three feels: a walk, a strut and a rush. It starts from your First beat. Pick a feel, change the tempo, the swing and the hits until the checklist is ticked, and keep it. Then the next feel, from the same beat.
0 of 3 feels kept. Choose one to start.
Which feel?Each feel has its own tempo and swing.
Start from a card: it writes its pattern into the gridKickSnareClapHatsOpen hatTap a box for a hit, again for a quiet hit, again to empty it.
The brief for this feel- Choose a feel.
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Lesson done
Done, and saved to your account.
Ear check is next. Four rounds on music you haven’t heard: the cards, straight or swung, drummer or machine, and what changed.