Unit 2 · Groove · Lesson 10 of 11
Unit 2: Groove · Lesson 10 of 11

Make it walk is in the full course

Your project: one beat, three feels. Make it walk, strut and rush, and keep all three. About 8 minutes, in your browser.

  • All 11 parts of Unit 2, 9 cards and a project: give one beat three feels: a walk, a strut and a rush.
  • Every unit after it, as it opens
  • Your Unit 1 cards, beats and progress carry over
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Unit 2 · Lesson 10 of 11
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Unit 2 · Lesson 10 · Project

Make it walk

Your project: one beat, three feels. Make it walk, strut and rush, and keep all three.

  1. Make it walk

    Done

    One beat, three feels: a walk, a strut and a rush. It starts from your First beat. Pick a feel, change the tempo, the swing and the hits until the checklist is ticked, and keep it. Then the next feel, from the same beat.

    0 of 3 feels kept. Choose one to start.

    Which feel?

    Each feel has its own tempo and swing.

    Start from a card: it writes its pattern into the grid
    92bpm
    1 bar on repeat
    Kick
    Snare
    Clap
    Hats
    Open hat

    Tap a box for a hit, again for a quiet hit, again to empty it.

    The brief for this feel
    • Choose a feel.
  2. Lesson done

    Done, and saved to your account.

    Ear check is next. Four rounds on music you haven’t heard: the cards, straight or swung, drummer or machine, and what changed.