Dubstep: BPM, drum pattern and how to make it
Dubstep is heavy, bass-led electronic music at about 138–142 BPM with a half-time feel: one big snare per bar on beat 3, sparse kicks and a bass that wobbles as its filter opens and closes. It came out of South London in the early 2000s, and its louder, wobble-heavy form filled festivals in the 2010s.
One big snare per bar and a bass that wobbles. Tempo 140 BPM in the loop below, no swing. Part of the EDM family.
The loop
- Bar 1Am
- Bar 2F
- Bar 3C
- Bar 4G
Four bars over Am, F, C, G. Mute a track or solo it to hear what each part does; tap any box to change it.
Make dubstep yourself
The course starts with the beat under every genre and builds up from there. Unit 1 is free with a Google sign-in, in your browser.
Pick up where you left off
Carry on with Unit 1; the parts of dubstep come one chapter at a time.
How to make dubstep
Start from an empty grid at 140 BPM and add the patterns in this order. Each step names the pattern, says where it falls in the sixteen steps of a bar, and lights its lanes on the loop above when you point at it or tap Show. The same loop is in the beat maker, if you would rather start from the finished beat and take things away.
- Step 1 Half-time snare
One snare and clap per bar, on beat 3. On the grid: snare on step 9 of 16; clap on step 9 of 16.
- Step 2 Triplet hat rolls
Quiet eighth-note hats with a roll into the next bar. On the grid: hats on steps 1, 3, 5, 7, 9, 11, 13 and 16; a roll of three on 15 of 16.
- Step 3 Wobble bass
One bass note per half bar, wobbling in eighths, then in triplets. On the grid: wobble, eighths on step 1 of 16, each held for 8 steps; wobble, triplets on step 9 of 16, each held for 8 steps.
- Step 4 Tempo and feelMetronome
Set the tempo to 140 BPM, no swing. The usual range for dubstep is 138–142 BPM.
Also in the loop: a sparse kick on 1 and the “and” of 3; a dark pad holding each chord.
Dubstep drum pattern
The drums on their own: one bar of kick, snare and hats at 140 BPM. This is the part people mean by “the dubstep beat”.
| Part | Steps, 1 to 16 | Plays on |
|---|---|---|
| Kick | x·········x····· | steps 1 and 11 of 16 |
| Snare | ········x······· | step 9 of 16 |
| Clap | ········x······· | step 9 of 16 |
| Hats | x·x·x·x·x·x·x·3x | steps 1, 3, 5, 7, 9, 11, 13 and 16; a roll of three on 15 of 16 |
x a hit, o a quiet hit, 3 a roll of three inside one step, · nothing. The named patterns: Half-time snare, Triplet hat rolls.
How it fits together
The drums leave a lot of space. At 140 BPM a half-time snare lands once per bar, so the beat feels like 70, and the gaps belong to the bass.
The wobble is the bass note itself changing: a filter opens and closes in time with the beat, here in eighths for half a bar and in triplets for the other half, so one held note becomes a rhythm. Change the speed of the wobble and the same note becomes a new part.
The loop in words
- Kick: steps 1 and 11 of 16.
- Snare and clap: Snare on step 9 of 16; Clap on step 9 of 16.
- Hats: steps 1, 3, 5, 7, 9, 11, 13 and 16; a roll of three on 15 of 16.
- Bass: Wobble, eighths on step 1 of 16, each held for 8 steps; Wobble, triplets on step 9 of 16, each held for 8 steps.
- Chords: step 1 of 16, each held for 16 steps.
- Chords: Am, F, C, G, one bar each, in A minor.
- Tempo: 140 BPM, no swing.
Ask an AI for it
Text-to-music tools such as Suno, Udio and Stable Audio respond to the words producers use, so naming the patterns gets you closer than the genre name alone. The loop above is what this description means; press play, mute a track, and drop its words from the description to hear what each one changes.
“dubstep, 140 BPM, half-time drums, snare on 3, wobble bass, LFO wobble, sub bass, dark pads, sparse drums, build-up and drop”
| Say | It means |
|---|---|
| half-time drums, snare on 3 | one snare per bar, so it feels half as fast |
| wobble bass, LFO wobble | a bass whose filter opens and closes in rhythm |
| sub bass | the deep, clean low end under the wobble |
| dark pads, sparse drums | space around a few heavy hits |
| build-up and drop | tension, then the bass comes in |
| 138–142 BPM (feels like 70) | the tempo, and how it feels |
Neighbours
Trap
130–150 bpmA half-time snare, rolling hats and a sliding 808
Signature: Half-time snareSame half-time snare at 140. Swap the wobble for a sliding 808 and let the hats roll.
Drum & bass
170–176 bpmA fast two-step break and a growling bass
Signature: Two-step breakBoth are UK bass music; drum & bass plays a two-step break at 174 over a growling Reese.