Sixteenth-note hats
Build a hat four times per beat: busy and driving, and easy to mistake for eighths.
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Meet it
DoneA hat four times per beat, busy and driving. You hear it in funk, R&B and techno; James Brown’s “Funky Drummer” is built on it. Hear it on its own first, then in a track.
HatsPlay, then hear both.
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Build it
DoneFill every box on the hat row: sixteen a bar, four per beat.
Kickalready thereSnarealready thereHatsyour turn0 of 16 in place.
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Pick it out
DoneThree takes you haven’t heard, at a new tempo. One of them has the pattern. Play each, then choose.
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Which one has the sixteenth-note hats?
A is the sixteenth-note hats: a hat four times per beat, busy and driving. B is the trap hats: fast hats with rolls. C is the eighth-note hats: a steady hat, twice per beat.
A: Sixteenth-note hats ✓ HatsKickSnareB: Trap hats HatsKickSnareC: Eighth-note hats HatsKickSnare
Play each, then choose.
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Into your crate
DoneBuilt and heard. The card goes into your crate, and your project at the end of the unit can use it. It earns its first hole punched now, for building it; hearing it in new tracks and using it in your own earn the other two.
rhythm Sixteenth-note hatsA hat four times per beat, busy and driving
Done. It’s saved in this browser.
Next: First beat
Your project: a beat for a run, for focus or for a late walk, started from your cards and made your own.
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